The news, when read in a traditional manner provides information concerning a specific topic, but what does that information add up to? World/Spectrum/Archive is an investigation into the larger implications of world news viewed at a macro-scale. The sum of the current events of a country begins to speak of its condition both domestically and globally. World/Spectrum/Archive approaches this information from a linguistic perspective, evaluating the positive and negative connotations of the headlines of each country, resulting in an image of the state of the world on a given day.
World/Spectrum/Archive pulls five news articles for every country in the world from Google news on a daily basis. By comparing ratios of the number of Google search results for a set of positive and negative words to the ratios of returned results for those words paired with the words in the headlines, the program can determine with eighty percent accuracy the semantic orientation of the each country’s headlines. The results are then averaged by country and visualized both geographically and linearly, providing an image of how positive/negative the world is on a given day. The results are also archived, visualizing the shift in each country’s orientation over time. An interesting and unexpected side-note of this project is that western countries tend to be the most positive, demonstrating the western-centricity of Google.
Designed in Cooperation with LUST













The Volharding building was built in the early 20's and was once the headquarters of the social cooperative 'De Volharding'. The architect, Jan Buijs, designed the building with built-in illuminated signs on two facades. After a brief period of service, the signs were never used again after the 20's. The signs were finally re-lit by LUST in 2000 and again for this project at the 2006 Todays Art Festival. This interactive installation was designed to maintain the socialist history of the building by making the audience/user the primary driving factor in the resulting animations.
Designed in Cooperation with LUST
An intro to visual coding is an introduction to actionscript for designers interested in incorporating programming into their design process. Rather than being geared toward the creation of any finished product, these tutorials demonstrate how programming/building your own tools can contribute to the design process in the form of digital sketching. The set of tutorials was designed such that each lesson builds upon all lessons that preceded it. The end result is the users understanding of the basic concepts required to "draw with code".






This identity system for VH1 was designed for use in interactive environments. Unlike traditional identity systems, elements such as typography, color, image, form, etc. are left open. Instead the identity is based primariily on interaction and motion to convey Vh1's ability to package many elements of popular culture into a cohesive whole.

The Digital Drum Machine began as an investigation into anticipatory systems: a system whose current state is determined by a future state (the cause lies in the future). This project attempts to create an interactive experience that places the user in this state. It is essentially a digital instrument driven by a webcam whose input is divided into a grid. Each section of the grid is linked to an audio file which plays when motion is detected in that field. As a result, the interactive experience is comparable to that of learning any new skill, as achieving any desirable results is extremely difficult.
(requires a webcam)



Broadcast is a study in miscommunication and the methods by which meaningful communication breaks down. Similar to telephone the process starts with a user submitting or selecting an audio file which can then be manipulated in a number of ways, producing a dramatically different result.
(best heard with headphones)



Arcade art is based on the methods of creation and distribution of fan-art within fan-culture as well as certain sociological theories concerning fandom, specifically the idea that members of fan-culture are not simply passive recievers but active producers of media. Primarily driven by chance methodologies this project re-purposes the concept of creating art in response to media by creating/sharing random compositions of arcade-esque images and text based on parameters derived from a game of pong.










This project was designed to promote the National Cherry Festival as a tourist attraction by communicating its diverse range of events and activities as well as its hand-made/folk-art qualities.





Program, invitation, envelope, and tickets designed for the College for Creative Studies 2005 Commencement Ceremony. Based on the idea of graduation being comparable to growth/expansion.





A series of experiments in generative form









